HP:2119 Move:2066 Mana:3086 Secs:75 > n
n
Alas, you cannot go that way...

HP:2119 Move:2066 Mana:3086 Secs:63 > Alas, you cannot go that way...

HP:2119 Move:2066 Mana:3086 Secs:63 > n
Alas, you cannot go that way...

HP:2119 Move:2066 Mana:3086 Secs:63 > u

A Steep Incline in Orken Mountain
   You push on the walls with your hands and feet, trying to scale your way
up the slope.  The walls have been cut with such precision, that one wrong
move climbing and you will slide back down.  The unbelievable smoothness of
the walls makes it extremely hard to keep yourself steady.  Having to force
yourself up with all your might makes this climb extremely tiring.
[ Exits: u d ]
(4) The corpse of a black spider is lying here.
(Red Aura) A hulking ogre is rapidly digging out the earth here.

HP:2119 Move:2065 Mana:3086 Secs:62 > u

A Steep Incline in Orken Mountain
   You push on the walls with your hands and feet, trying to scale your way
up the slope.  The walls have been cut with such precision, that one wrong
move while climbing and you will slide back down.  The unbelievable
smoothness of the walls makes it extremely hard to keep yourself steady.
Having to force yourself up with all your might makes this climb extremely
tiring.
[ Exits: u d ]

HP:2119 Move:2064 Mana:3086 Secs:62 > u

A Steep Incline in Orken Mountain
   You push on the walls with your hands and feet, trying to scale your way
up the slope.  The walls have been cut with such precision, that one wrong
move while climbing and you will slide back down.  The unbelievable
smoothness of the walls makes it extremely hard to keep yourself steady.
Having to force yourself up with all your might makes this climb extremely
tiring.
[ Exits: u d ]

HP:2119 Move:2063 Mana:3086 Secs:62 > u

A Steep Incline in Orken Mountain
   You push on the walls with your hands and feet trying to scale your way
up the slope.  The walls have been cut with such precision, that one wrong
move while climbing and you will slide back down.  The unbelievable
smoothness of the walls makes it extremely hard to keep yourself steady.
Having to force yourself up with all your might makes this climb extremely
tiring.
[ Exits: u d ]

HP:2119 Move:2062 Mana:3086 Secs:62 > u

A Ledge in Orken Mountain
   The ledge is small, but will give you time to rest.  As you look over
the side of the ledge, you wonder how you could have made it up this far.
If the rest of the mountain is going to be as steep as down below, this
would be a good place to make camp.  A small plant grows from the northern
wall, its vines spreading across the wall, adding much color to the dark
stone wall.  You can hear water dripping to the east, but all you can see
is another steep slope, which you'll have to climb up to.  To the west, the
pathway drops off the side of the mountain.
[ Exits: e w ]
The corpse of a hulking ogre is lying here.
The corpse of a black spider is lying here.

HP:2119 Move:2061 Mana:3086 Secs:61 > u
Alas, you cannot go that way...

HP:2119 Move:2061 Mana:3086 Secs:60 > open door
You open the door.

HP:2119 Move:2061 Mana:3086 Secs:56 >
A hulking ogre has arrived.

HP:2119 Move:2061 Mana:3086 Secs:55 > n

A Strange Passageway
   Stone torches hang in small metal holders on the wall, giving off more
then enough light to brighten this passage.  Although looking at the
torches, they appear to burn bright and hurt your eyes, yet you can't see
far down the passageway.  The walls are smooth to the touch, and yet have
been cut from stone.
[ Exits: n s ]
A large pile of dust is laying here.
A harith's eyeball lies here, staring back at you.

HP:2119 Move:2060 Mana:3086 Secs:55 > close door
You close the door.

HP:2119 Move:2060 Mana:3086 Secs:53 > stealth
You stealthily conceal yourself into the room...

HP:2119 Move:2060 Mana:3086 Secs:52 > cast 'clairvoyance' gond
Okay.
A wormhole spirals open in front of you, and you peer inside...

A Passage in the Orken Catacombs
   Torches cast shadows that dance around the walls.  The places in many of
the skull where eyes once were, now are homes to the handles of torches.
Footprints remove dust from the stone floor showing someone has been here
recently.  The walls are constructed from the bone of the dead.  An eerie
feeling consumes you as you walk through this place.
[ Exits: n s ]
Gondawara is standing here.
  Gondawara glows with a bright light!
Alea is floating here.
  Alea glows with a brilliant white light!
Beryl - Defender of the Dwarves is here, fighting a hulking ogre!
  Beryl glows with a bright light!
A hulking ogre is here, fighting Beryl! (Red Aura)

HP:2119 Move:2060 Mana:3051 Secs:29 > hunt gondaw
You start hunting Gondawara...
You can't sense a trail to him from here.

HP:2119 Move:2060 Mana:3051 Secs:23 > hunt alea
You start hunting Alea...
You can't sense a trail to her from here.

HP:2119 Move:2060 Mana:3051 Secs:19 > n

A Strange Passageway
   Stone torches give off just enough light so you can see right in front
of you.  The torches hang in small metal holders that are fastened to the
walls.  As you get close to the torches, you notice it is very bright and
even painful to look at, causing you to wonder why you can't see far down
the passageway.  These stone walls seem to blend into bone as they travel
north.  A large hole has been cut from the wall, which looks like it was
created from stones and skeletons, to the east.  A staircase made from what
looks like human spines leads down.
[ Exits: e s d ]
(2) The corpse of a large fungus is lying here.
A large pile of dust is laying here.

HP:2119 Move:2059 Mana:3051 Secs:17 > n
Alas, you cannot go that way...

HP:2119 Move:2059 Mana:3051 Secs:17 > d

Orken Catacombs
   You stand at the beginning of the Orken Catacombs.  A staircase made
from what appears to be human spines leads up.  The walls are made from
bones of many different species.  The floor has been cut from stone that
looks similar to the stone from Orken Mountain.  Torches rest inside the
eyeholes of skulls placed around the room.
[ Exits: n u ]

HP:2119 Move:2058 Mana:3051 Secs:16 > n

A Turn in the Orken Catacombs
   The catacombs turn to the east here.  Strange shadows are cast along the
walls from you walking by the torches.  Skulls are used to hold the torches
in their eye sockets.  The walls are made from bones, which gives an eerie
feeling about this place.  The stone that makes up the floor has stains
from blood drying on it.  To the south you see a strange staircase leading
up.
[ Exits: e s ]

HP:2119 Move:2057 Mana:3051 Secs:15 > e

A Passage in the Orken Catacombs
   The catacombs turn to the north and west here.  The walls still show the
deaths of so many from the bones that are stacked tightly.  Someone has
desecrated the skulls by placing torches in their hollow eye sockets.  The
torches cause the shadows to dance on the walls like small children.  An
eerie glow shines from the blood stained floor.  The stone that makes up
the floor is dark, and the parts that aren't covered with dust reflect the
light.
[ Exits: n w ]
The corpse of a large fungus is lying here.

HP:2119 Move:2056 Mana:3051 Secs:15 > n

A Passage in the Orken Catacombs
   The passage comes to an end here.  The bone walls you have seen
previously don't seem as bad after seeing the large dragon skull that rests
in the center of the floor here.  The size of this skull is large enough to
hide in if you could open its mouth, and the stone floor around it seems to
be broken from its weight.  The torches still desecrate the other skulls,
but give off some light to make you feel safe.
[ Exits: s d ]

HP:2119 Move:2055 Mana:3051 Secs:14 > cast 'suggest' gond head alea
Cannot find the target of your spell!

HP:2119 Move:2055 Mana:3051 Secs:14 > d

A Passage in the Orken Catacombs
   The passage is light from the torches that desecrate the skulls that
make up parts of the walls.  The bones are stacked tightly here to hold up
the ceiling, and the floor is made from a dark stone, which is partly
covered with dust.  Footprints clean the dust from the stone revealing
dried, old blood.  Above you is a strange looking mound of bone.
[ Exits: n s u ]
The corpse of a hulking ogre is lying here.

HP:2119 Move:2054 Mana:3051 Secs:13 > s

A Passage in the Orken Catacombs
   Water slowly leaks through the bone wall to the west, pooling in the
center of the floor.  The water washes away the dust that covers the stone
floor.  Bones of many species make up the walls.  Torches rest inside the
eyeholes of some of the skulls, casting strange shadows on the walls.  An
eerie feeling comes from being in this unholy place.
[ Exits: n s ]
Water slowly leaks through the wall, pooling in the center of the floor.

HP:2119 Move:2053 Mana:3051 Secs:11 > s

A Passage in the Orken Catacombs
   Bone walls and ceiling make this passage appear evil.  An eerie glow
comes from the dried blood that covers the stone floor.  Torches have been
placed in some of the eyeholes of skulls that rest in the walls.  Your
movement causes the flames on the torches to flicker, casting strange
shadows on the walls.  One of the skeleton hands on the southern wall looks
as if it is pointing at something.
[ Exits: n ]

HP:2119 Move:2052 Mana:3051 Secs:11 > n

A Passage in the Orken Catacombs
   Water slowly leaks through the bone wall to the west, pooling in the
center of the floor.  The water washes away the dust that covers the stone
floor.  Bones of many species make up the walls.  Torches rest inside the
eyeholes of some of the skulls, casting strange shadows on the walls.  An
eerie feeling comes from being in this unholy place.
[ Exits: n s ]
Water slowly leaks through the wall, pooling in the center of the floor.

HP:2119 Move:2051 Mana:3051 Secs:10 > n

A Passage in the Orken Catacombs
   The passage is light from the torches that desecrate the skulls that
make up parts of the walls.  The bones are stacked tightly here to hold up
the ceiling, and the floor is made from a dark stone, which is partly
covered with dust.  Footprints clean the dust from the stone revealing
dried, old blood.  Above you is a strange looking mound of bone.
[ Exits: n s u ]
The corpse of a hulking ogre is lying here.

HP:2119 Move:2050 Mana:3051 Secs:10 > n

A Passage in the Orken Catacombs
   The walls still show the deaths of so many from the bones that are
tightly stacked.  Someone has desecrated the skulls by placing torches in
their eye sockets.  The torches cause the shadows to dance on the walls
like small playful children.  Footprints remove the dust from the floor
reveling dried blood.  An eerie glow shines from the blood stained floor.
[ Exits: n s ]

HP:2119 Move:2049 Mana:3051 Secs:9 > af
You are affected by the following:

invisibility
breath of life
bless
perception              Expires in 2 hours
liquid metal            Expires in 2 hours
regeneration            Expires in 2 hours
economize               Expires in 4 hours
haste                   Expires in 9 hours
detect poison           Expires in 19 hours
detect evil             Expires in 19 hours
detect magic            Expires in 19 hours
sanctuary               Expires in 37 hours
acidshield              Expires in 40 hours
detect invisibility     Expires in 57 hours
sense life              Expires in 91 hours
sneak                   Expires in 98 hours

HP:2119 Move:2049 Mana:3051 Secs:8 > n

A Passage in the Orken Catacombs
   Torches cast shadows that dance around the walls.  The places in many of
the skull where eyes once were, now are homes to the handles of torches.
Footprints remove dust from the stone floor showing someone has been here
recently.  The walls are constructed from the bone of the dead.  An eerie
feeling consumes you as you walk through this place.
[ Exits: n s ]
The corpse of a hulking ogre is lying here.

HP:2119 Move:2048 Mana:3051 Secs:4 > n

An Intersection in Orken Catacombs
   Bone walls and ceiling make this passage appear evil.  An eerie glow
comes from the dried blood that covers the stone floor.  Torches have been
placed in some of the eyeholes of skulls that rest in the walls.  Your
movement causes the flames on the torches to flicker casting strange
shadows on the walls.  One of the skeleton hands on the southern wall looks
as if it's pointing at something.
[ Exits: e s w ]
The corpse of a cave troll is lying here.

HP:2119 Move:2047 Mana:3051 Secs:4 > w

A Passage in the Orken Catacombs
   This part of the passageway turns to the east and north.  Torches
desecrate some of the skulls that make up the walls.  The dark stone floor
is partly covered with dust, but footprints in the dust show something has
been here recently.  Blood has dried on the lower part of the bone wall to
the south.  Death seems to be the only thing down here.
[ Exits: n e ]

HP:2119 Move:2046 Mana:3051 Secs:3 > w
Alas, you cannot go that way...

HP:2119 Move:2046 Mana:3051 Secs:3 > n
n

A Passage in the Orken Catacombs
   A smooth dark stone replaces the bone that made up the eastern wall.
The dust covered floor is made from the same dark stone.  The western wall
is still made from bones.  Torches make homes in the eye sockets of some of
the skulls in the wall.  Dried blood covers the lower half of this
stonewall.  The smell of death surrounds you, giving off an eerie feeling
about this place.
[ Exits: n s ]

HP:2119 Move:2045 Mana:3051 Secs:2 > n

A Passage in the Orken Catacombs
   This part of the passageway turns to the east and south.  The walls are
still made of bones.  One large torch rests in the mouth of a strange
looking skull on the northern wall.  Dust covers most of the dark stone
floor.  Footprints in the dust show someone or something has been here
recently.  An eerie glow comes from the dried blood that stains the lower
part of the western wall.
[ Exits: e s ]

HP:2119 Move:2044 Mana:3051 Secs:2 > Alas, you cannot go that way...

HP:2119 Move:2044 Mana:3051 Secs:2 > e

A Passage in the Orken Catacombs
   The southern wall is made from a smooth dark stone.  The stone travels
down to the floor and continues, also making up the floor.  Dust covers
most of the stone floor, but some footprints have moved it around enough
for you to see the dried blood.  Blood also stains the surrounding walls as
well.  Light from the torches to the east and west give off enough light
for you to see.
[ Exits: n e w ]

HP:2119 Move:2043 Mana:3051 Secs:1 > e

A Passage in the Orken Catacombs
   This part of the passageway turns to the west and south.  The walls are
still made from the bones of those who died around here.  One large torch
rests in the mouth of a strange looking skull on the northern wall.  Dust
covers most of the dark stone floor.  Footprints in the dust show someone
or something has been here recently.
[ Exits: s w ]
Gondawara is standing here.
  Gondawara glows with a bright light!
Alea is floating here.
  Alea glows with a brilliant white light!
Beryl - Defender of the Dwarves is standing here.
  Beryl glows with a bright light!

HP:2119 Move:2042 Mana:3051 Secs:1 > e

Beryl leaves south.
Alea flies away to the south.
Gondawara leaves south.

HP:2119 Move:2042 Mana:3051 Secs:1 > Alas, you cannot go that way...

HP:2119 Move:2042 Mana:3051 Secs:1 >
An intense pulse of white light flares up over your body!

HP:2119 Move:2067 Mana:3178 Secs:75 > s

A Passage in the Orken Catacombs
   A smooth dark stone replaces the bone that made up the western wall.
The dust covered floor is now made of the same smooth, dark stone.  The
eastern wall, however, is still made from bones.  Torches make homes in the
eye sockets of some of the skulls in the wall.  Dried blood covers the
lower half of this stonewall.  The smell of death surrounds you, giving off
an eerie feeling about this place.
[ Exits: n s ]
Gondawara is standing here.
Alea is here, fighting an ogre cyclops!
  Alea glows with a brilliant white light!
Beryl - Defender of the Dwarves is here, fighting an ogre cyclops!
An ogre cyclops is lying here, stunned. (Red Aura)

HP:2119 Move:2066 Mana:3178 Secs:75 > cast 'suggest' gond head alea
Beryl pulverizes an ogre cyclops with his mighty crush.
An ogre cyclops is stunned, but will probably regain consciousness again.
Beryl pulverizes an ogre cyclops with his mighty crush.
An ogre cyclops is stunned, but will probably regain consciousness again.
Beryl obliterates an ogre cyclops with his powerful crush.
An ogre cyclops is stunned, but will probably regain consciousness again.
Beryl obliterates an ogre cyclops with his powerful crush.
An ogre cyclops is stunned, but will probably regain consciousness again.
Alea pulverizes an ogre cyclops with her mighty hit.
An ogre cyclops is stunned, but will probably regain consciousness again.
Alea pulverizes an ogre cyclops with her mighty hit.
An ogre cyclops is stunned, but will probably regain consciousness again.
Okay.
You infiltrate Gondawara's mind and command him to obey you!
Gondawara smashes his head into Alea's, knocking her unconscious!
Alea is stunned, but will probably regain consciousness again.

HP:2119 Move:2066 Mana:3138 Secs:74 >
Gondawara crushes Alea hard.
Alea is stunned, but will probably regain consciousness again.
Gondawara crushes Alea hard.
Alea is stunned, but will probably regain consciousness again.
Beryl obliterates an ogre cyclops with his powerful crush.
An ogre cyclops is stunned, but will probably regain consciousness again.
Beryl pulverizes an ogre cyclops with his mighty crush.
An ogre cyclops is stunned, but will probably regain consciousness again.
Beryl obliterates an ogre cyclops with his powerful crush.
An ogre cyclops is stunned, but will probably regain consciousness again.
Beryl obliterates an ogre cyclops with his powerful crush.
An ogre cyclops is stunned, but will probably regain consciousness again.

HP:2119 Move:2066 Mana:3138 Secs:72 > cast 'silence' ale
Okay.
Alea starts clawing madly at her throat!
Gondawara starts clawing madly at his throat!
Beryl starts clawing madly at his throat!

HP:2119 Move:2066 Mana:3098 Secs:72 >
You pierce Alea very hard.  (14)
Alea is stunned, but will probably regain consciousness again.
You pierce Alea very hard.  (15)
Alea is stunned, but will probably regain consciousness again.
You pierce Alea very hard.  (15)
Alea's eyes uncross as she regains her senses.
Alea has quite a few wounds.
Gondawara crushes Alea hard.
Gondawara crushes Alea hard.
Beryl obliterates an ogre cyclops with his powerful crush.
An ogre cyclops is stunned, but will probably regain consciousness again.
Beryl obliterates an ogre cyclops with his powerful crush.
An ogre cyclops's eyes uncross as it regains its senses.
Beryl pulverizes an ogre cyclops with his mighty crush.

HP:2119 Move:2066 Mana:3098 Secs:70 > cast 'meltdown'

An ogre cyclops smashes its head into Beryl's, knocking him unconscious!
Beryl is stunned, but will probably regain consciousness again.

HP:2119 Move:2066 Mana:3098 Secs:69 > Okay.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Gondawara, scalding him horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Alea, scalding her horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Beryl, scalding him horribly!
Beryl's eyes uncross as he regains his senses.
Deadly waves of superheated energy flood the room!
An ogre cyclops gurgles in pain as it melts down into a puddle of boiling 
flesh!
An ogre cyclops is dead!  R.I.P.
Your blood freezes as you hear an ogre cyclops's death cry.
You loot 2,700 coins from the corpse.
Deadly waves of superheated energy flood the room!

HP:2119 Move:2066 Mana:2898 Secs:69 > cast 'meltdown'

Alea massacres you with her hit.
Acid splashes onto her, burning her horribly!
You dodge the attack!
Alea misses you with her hit.
You pierce Alea hard.  (9)
You pierce Alea hard.  (11)
You pierce Alea hard.  (11)
Alea has some big nasty wounds and scratches.
Gondawara crushes Alea hard.
Gondawara crushes Alea hard.

HP:2098 Move:2066 Mana:2898 Secs:68 >
Alea starts flailing her arms and making strange gurgling sounds.

HP:2098 Move:2066 Mana:2898 Secs:67 > Okay.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Gondawara, scalding him horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Alea, scalding her horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Beryl, scalding him horribly!
Beryl's sphere of light is damaged from the attack!
Deadly waves of superheated energy flood the room!

HP:2098 Move:2066 Mana:2698 Secs:67 > cast 'meltdown'

Beryl misses you with his crush.
Beryl misses you with his crush.
Beryl massacres you with his crush.
Acid splashes onto him, burning him horribly!
Beryl massacres you with his crush.
Acid splashes onto him, burning him horribly!
You dodge the attack!
Alea misses you with her hit.
You dodge the attack!
Alea misses you with her hit.
Alea misses you with her hit.
You pierce Alea hard.  (8)
You pierce Alea hard.  (8)
You pierce Alea hard.  (9)
Alea looks pretty hurt.
Gondawara crushes Alea hard.
Gondawara crushes Alea hard.

HP:2042 Move:2066 Mana:2698 Secs:66 >
Alea suddenly throws something to the ground, which explodes violently!
A thick cloud of smoke erupts from the object, filling the room!

HP:2042 Move:2066 Mana:2698 Secs:66 > Okay.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around someone, scalding him horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around someone, scalding her horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around someone, scalding him horribly!
Deadly waves of superheated energy flood the room!

HP:2042 Move:2066 Mana:2498 Secs:65 >
Someone smacks someone in the face with a powerful roundhouse kick!
You dodge the attack!
Someone misses you with her hit.
Someone hits you extremely hard.
Acid splashes onto her, burning her horribly!
Someone crushes someone hard.
Someone crushes someone hard.

HP:2024 Move:2066 Mana:2498 Secs:64 > cast 'meltdown'
Okay.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around someone, scalding him horribly!
Deadly waves of superheated energy flood the room!
Someone gurgles in pain as she melts down into a puddle of boiling flesh!
Someone is dead!  R.I.P.
Your blood freezes as you hear someone's death cry.
Deadly waves of superheated energy flood the room!

HP:2024 Move:2066 Mana:2298 Secs:63 >
The cloud of smoke finally dissipates, allowing you to see again.

HP:2024 Move:2066 Mana:2298 Secs:62 > l

A Passage in the Orken Catacombs
   A smooth dark stone replaces the bone that made up the western wall.
The dust covered floor is now made of the same smooth, dark stone.  The
eastern wall, however, is still made from bones.  Torches make homes in the
eye sockets of some of the skulls in the wall.  Dried blood covers the
lower half of this stonewall.  The smell of death surrounds you, giving off
an eerie feeling about this place.
[ Exits: n s ]
The corpse of Alea is lying here.
The corpse of an ogre cyclops is lying here.
Gondawara is standing here.

HP:2024 Move:2066 Mana:2298 Secs:62 > cast 'disintegrate' gon
Okay.
Gondawara watches you in terror as he disintegrates into oblivion!
Gondawara is dead!  R.I.P.
Your blood freezes as you hear Gondawara's death cry.

HP:2024 Move:2066 Mana:2223 Secs:61 > l

A Passage in the Orken Catacombs
   A smooth dark stone replaces the bone that made up the western wall.
The dust covered floor is now made of the same smooth, dark stone.  The
eastern wall, however, is still made from bones.  Torches make homes in the
eye sockets of some of the skulls in the wall.  Dried blood covers the
lower half of this stonewall.  The smell of death surrounds you, giving off
an eerie feeling about this place.
[ Exits: n s ]
The corpse of Gondawara is lying here.
The corpse of Alea is lying here.
The corpse of an ogre cyclops is lying here.

HP:2024 Move:2066 Mana:2223 Secs:60 > hunt beryl
You start hunting Beryl...
n
n

HP:2024 Move:2066 Mana:2223 Secs:57 >
A Passage in the Orken Catacombs
   This part of the passageway turns to the west and south.  The walls are
still made from the bones of those who died around here.  One large torch
rests in the mouth of a strange looking skull on the northern wall.  Dust
covers most of the dark stone floor.  Footprints in the dust show someone
or something has been here recently.
[ Exits: s w ]
w
w

HP:2024 Move:2065 Mana:2223 Secs:56 >
A Passage in the Orken Catacombs
   The southern wall is made from a smooth dark stone.  The stone travels
down to the floor and continues, also making up the floor.  Dust covers
most of the stone floor, but some footprints have moved it around enough
for you to see the dried blood.  Blood also stains the surrounding walls as
well.  Light from the torches to the east and west give off enough light
for you to see.
[ Exits: n e w ]
w
w

HP:2024 Move:2064 Mana:2223 Secs:55 >
A Passage in the Orken Catacombs
   This part of the passageway turns to the east and south.  The walls are
still made of bones.  One large torch rests in the mouth of a strange
looking skull on the northern wall.  Dust covers most of the dark stone
floor.  Footprints in the dust show someone or something has been here
recently.  An eerie glow comes from the dried blood that stains the lower
part of the western wall.
[ Exits: e s ]
Beryl - Defender of the Dwarves is standing here.
You have found your prey!

HP:2024 Move:2063 Mana:2223 Secs:53 >
Beryl leaves east.

HP:2024 Move:2063 Mana:2223 Secs:53 > back beryl
Backstab who?

HP:2024 Move:2063 Mana:2223 Secs:53 > e

A Passage in the Orken Catacombs
   The southern wall is made from a smooth dark stone.  The stone travels
down to the floor and continues, also making up the floor.  Dust covers
most of the stone floor, but some footprints have moved it around enough
for you to see the dried blood.  Blood also stains the surrounding walls as
well.  Light from the torches to the east and west give off enough light
for you to see.
[ Exits: n e w ]

HP:2024 Move:2062 Mana:2223 Secs:52 > back b
Backstab who?

HP:2024 Move:2062 Mana:2223 Secs:51 >
Beryl has arrived.

HP:2024 Move:2062 Mana:2223 Secs:51 > back b
Beryl makes a strange sound but is suddenly silent, as you place a primal 
warspear in his back.  (612)
Beryl is dead!  R.I.P.
Your blood freezes as you hear Beryl's death cry.

HP:2024 Move:2062 Mana:2223 Secs:50 > who

--- List of the Insymniacs:

[Dwarf 51] Beryl - Defender of the Dwarves
[Dwarf 33] Gondawara
[Elf 40] Alea
[Vampire 100] Mora Foratu - Chaos Knight Commander (invis)

4 characters displayed.

HP:2024 Move:2062 Mana:2223 Secs:48 > sc

You are 26 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [19]  Con [15]  Chr [19].
HP: [2024/2119]     Move: [2062/2067]     Mana: [2223/3325].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [59/200]    Hitroll: [9]    Damroll: [4].
Gold Coins: [363,221]    Alignment: [-1000]    Life: [2].
You have been playing for 23 days and 16 hours.
You are known as Mora Foratu - Chaos Knight Commander
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Your perception is increased.
  You feel more fluidlike.
  Regenerating power resides in you.
  You are economical with your magic use.
  Your movements have been sped up!
  You can detect poison.
  You can detect evil beings.
  You can detect magical properties.
  You are invisible.
  You can detect hidden things.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:2024 Move:2062 Mana:2223 Secs:8 > cast 'word of recall'
Okay.
A paper cut suddenly appears on your index finger!

HP:2024 Move:2062 Mana:2215 Secs:6 > cast 'word of recall'
Okay.

The Room of Coffins
   Coffins of every size and shape imaginable fill the room in here.  They
have been placed all across the walls, from top to bottom, in a pure,
symmetrical pattern.  Strong hooks have been driven into the ceiling, from
which hang chains attached to more coffins, which dangle just in front of
you.  Still more have been placed along the ground, standing upright,
creating a small passage for you to walk through.  Not a sound is heard
from any of them.
[ Exits: s w ]
A perfectly good bronze breastplate has been dropped here.
A hungry looking rat prowls silently across the ground.
(Red Aura) A tall Vampire stares down at you with an icy glare here.

HP:2024 Move:2062 Mana:2200 Secs:4 >
An intense pulse of white light flares up over your body!

HP:2119 Move:2067 Mana:2327 Secs:75 >
A hungry rat leaves south.

HP:2119 Move:2067 Mana:2327 Secs:65 >
A hungry rat has arrived.

HP:2119 Move:2067 Mana:2327 Secs:45 >
The lesser demon has arrived.

HP:2119 Move:2067 Mana:2327 Secs:35 >
You suddenly feel less perceptive.
You feel a great weight pulling you down as your skin solidifies.
The last traces of the regeneration spell dissolve from your body.

HP:2119 Move:2067 Mana:2454 Secs:75 > who

--- List of the Insymniacs:

[Dwarf 51] Beryl - Defender of the Dwarves
[Dwarf 33] Gondawara
[Elf 40] Alea
[Vampire 100] Mora Foratu - Chaos Knight Commander (invis)

4 characters displayed.

HP:2119 Move:2067 Mana:2454 Secs:74 > af
You are affected by the following:

invisibility
breath of life
bless
economize               Expires in 1 hour
haste                   Expires in 6 hours
detect poison           Expires in 16 hours
detect evil             Expires in 16 hours
detect magic            Expires in 16 hours
sanctuary               Expires in 34 hours
acidshield              Expires in 37 hours
detect invisibility     Expires in 54 hours
sense life              Expires in 88 hours
sneak                   Expires in 95 hours

HP:2119 Move:2067 Mana:2454 Secs:73 > cast 'clairvoyance' alea
Okay.
A wormhole spirals open in front of you, and you peer inside...

The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.
[ Exits: d ]
Beryl - Defender of the Dwarves is standing here.
Gondawara is sleeping here.
Alea is resting here.

HP:2119 Move:2067 Mana:2419 Secs:71 >
A hungry rat leaves south.

HP:2119 Move:2067 Mana:2419 Secs:60 > cast 'teleport'
Okay.

The Second Floor Hallway
   Your feet make slight squishing sounds as you walk down the thick,
plush, red carpet.  Candles have been mounted on either side of you here,
as though they have been lit recently, and cast an eerie light across parts
of the ceiling and the walls.  To the south lies darkness, while you see a
faint trace of light to the north.
[ Exits: n s ]

HP:2119 Move:2067 Mana:2402 Secs:59 > n

The Second Floor Hallway
   The hallway continues to the north, toward something which appears to be
a hole in the floor.  To the south, it leads into darkness.  Rooms surround
you to the east and west.  You are surprised by how incredibly quiet
everything appears, although the extremely plush, soft carpet underneath
your feet muffling your every footstep is one obvious reason.
[ Exits: n e s w ]

HP:2119 Move:2066 Mana:2402 Secs:57 > cast 'teleport'
Okay.

Before a Sloping Entrance to a Tunnel
   The hand-layed stones of the Thoroughfare end here, giving way to a
smooth rock sheeting that protrudes from the ground.  The ground slopes
downward here, disappearing into a tunnel through the plateau which opens
directly to the west.  Following the road eastward will lead you directly
into the village of Birchwind.
[ Exits: e w ]
A travelling merchant is hurrying along here.

HP:2119 Move:2066 Mana:2385 Secs:56 > cast 'teleport'
Okay.

The Grand Thoroughfare
   Although the Thoroughfare is quite wide, and could fit several carts
side by side, there seems to be a flattened trail of grass that lines the
edges of the road.  Obviously large groups of people have passed over these
stones quite frequently, so much so that it looks as though the grasses may
never stand straight again.
[ Exits: n e w ]

HP:2119 Move:2066 Mana:2368 Secs:54 > cast 'teleport'
Okay.

A Pathway Through the Silent Petrified Forest
   The road here continues its drastic winding before finally straightening
out to the north.  All around you are the stone giants of the centuries
past, trees that have chosen to surpass death and become petrified in time
and immune to its ravages.
[ Exits: n w ]

HP:2119 Move:2066 Mana:2351 Secs:52 > cast 'teleport'
Okay.

A Passage in the Orken Catacombs
   Water slowly leaks through the bone wall to the west, pooling in the
center of the floor.  The water washes away the dust that covers the stone
floor.  Bones of many species make up the walls.  Torches rest inside the
eyeholes of some of the skulls, casting strange shadows on the walls.  An
eerie feeling comes from being in this unholy place.
[ Exits: n s ]
Water slowly leaks through the wall, pooling in the center of the floor.

HP:2119 Move:2066 Mana:2334 Secs:50 > n
n
n

A Passage in the Orken Catacombs
   The passage is light from the torches that desecrate the skulls that
make up parts of the walls.  The bones are stacked tightly here to hold up
the ceiling, and the floor is made from a dark stone, which is partly
covered with dust.  Footprints clean the dust from the stone revealing
dried, old blood.  Above you is a strange looking mound of bone.
[ Exits: n s u ]
The corpse of a hulking ogre is lying here.

HP:2119 Move:2065 Mana:2334 Secs:48 > n

A Passage in the Orken Catacombs
   The walls still show the deaths of so many from the bones that are
tightly stacked.  Someone has desecrated the skulls by placing torches in
their eye sockets.  The torches cause the shadows to dance on the walls
like small playful children.  Footprints remove the dust from the floor
reveling dried blood.  An eerie glow shines from the blood stained floor.
[ Exits: n s ]

HP:2119 Move:2064 Mana:2334 Secs:48 >
A Passage in the Orken Catacombs
   Torches cast shadows that dance around the walls.  The places in many of
the skull where eyes once were, now are homes to the handles of torches.
Footprints remove dust from the stone floor showing someone has been here
recently.  The walls are constructed from the bone of the dead.  An eerie
feeling consumes you as you walk through this place.
[ Exits: n s ]
The corpse of a hulking ogre is lying here.

HP:2119 Move:2063 Mana:2334 Secs:48 >
An Intersection in Orken Catacombs
   Bone walls and ceiling make this passage appear evil.  An eerie glow
comes from the dried blood that covers the stone floor.  Torches have been
placed in some of the eyeholes of skulls that rest in the walls.  Your
movement causes the flames on the torches to flicker casting strange
shadows on the walls.  One of the skeleton hands on the southern wall looks
as if it's pointing at something.
[ Exits: e s w ]
The corpse of a cave troll is lying here.

HP:2119 Move:2062 Mana:2334 Secs:47 > n
Alas, you cannot go that way...

HP:2119 Move:2062 Mana:2334 Secs:46 > e

A Turn in Orken Catacombs
   You movement causes the torches that desecrate the skulls in the wall to
flicker, whose light dances on the walls like little playful children.  The
stone floor is covered with dust, which reveals footprints of some kind.
The walls are still made from bones packed tightly.  This part of the
passage turns to the north and west here.
[ Exits: n w ]

HP:2119 Move:2061 Mana:2334 Secs:46 > e
Alas, you cannot go that way...

HP:2119 Move:2061 Mana:2334 Secs:45 > n
n

A Passage in the Orken Catacombs
   A smooth dark stone replaces the bone that made up the western wall.
The dust covered floor is now made of the same smooth, dark stone.  The
eastern wall, however, is still made from bones.  Torches make homes in the
eye sockets of some of the skulls in the wall.  Dried blood covers the
lower half of this stonewall.  The smell of death surrounds you, giving off
an eerie feeling about this place.
[ Exits: n s ]
The corpse of Gondawara is lying here.
The corpse of Alea is lying here.
The corpse of an ogre cyclops is lying here.

HP:2119 Move:2060 Mana:2334 Secs:45 >
A Passage in the Orken Catacombs
   This part of the passageway turns to the west and south.  The walls are
still made from the bones of those who died around here.  One large torch
rests in the mouth of a strange looking skull on the northern wall.  Dust
covers most of the dark stone floor.  Footprints in the dust show someone
or something has been here recently.
[ Exits: s w ]

HP:2119 Move:2059 Mana:2334 Secs:45 > s

A Passage in the Orken Catacombs
   A smooth dark stone replaces the bone that made up the western wall.
The dust covered floor is now made of the same smooth, dark stone.  The
eastern wall, however, is still made from bones.  Torches make homes in the
eye sockets of some of the skulls in the wall.  Dried blood covers the
lower half of this stonewall.  The smell of death surrounds you, giving off
an eerie feeling about this place.
[ Exits: n s ]
The corpse of Gondawara is lying here.
The corpse of Alea is lying here.
The corpse of an ogre cyclops is lying here.

HP:2119 Move:2058 Mana:2334 Secs:44 > get coins cor
You get an absolutely colossal mountain of gold coins from the corpse of 
Gondawara.
There were 1,867,764 coins.

HP:2119 Move:2058 Mana:2334 Secs:43 > get coins 2.cor
You get a small mountain of gold coins from the corpse of Alea.
There were 95,325 coins.

HP:2119 Move:2058 Mana:2334 Secs:41 > n

A Passage in the Orken Catacombs
   This part of the passageway turns to the west and south.  The walls are
still made from the bones of those who died around here.  One large torch
rests in the mouth of a strange looking skull on the northern wall.  Dust
covers most of the dark stone floor.  Footprints in the dust show someone
or something has been here recently.
[ Exits: s w ]

HP:2119 Move:2057 Mana:2334 Secs:40 > n
Alas, you cannot go that way...

HP:2119 Move:2057 Mana:2334 Secs:40 > n
Alas, you cannot go that way...

HP:2119 Move:2057 Mana:2334 Secs:40 > w

A Passage in the Orken Catacombs
   The southern wall is made from a smooth dark stone.  The stone travels
down to the floor and continues, also making up the floor.  Dust covers
most of the stone floor, but some footprints have moved it around enough
for you to see the dried blood.  Blood also stains the surrounding walls as
well.  Light from the torches to the east and west give off enough light
for you to see.
[ Exits: n e w ]
The corpse of Beryl is lying here.

HP:2119 Move:2056 Mana:2334 Secs:40 > get coins cor
You get an enormous mountain of gold coins from the corpse of Beryl.
There were 840,737 coins.

HP:2119 Move:2056 Mana:2334 Secs:37 > cast 'word of recall'
Okay.

The Room of Coffins
   Coffins of every size and shape imaginable fill the room in here.  They
have been placed all across the walls, from top to bottom, in a pure,
symmetrical pattern.  Strong hooks have been driven into the ceiling, from
which hang chains attached to more coffins, which dangle just in front of
you.  Still more have been placed along the ground, standing upright,
creating a small passage for you to walk through.  Not a sound is heard
from any of them.
[ Exits: s w ]
A perfectly good bronze breastplate has been dropped here.
(Red Aura) A tall Vampire stares down at you with an icy glare here.

HP:2119 Move:2056 Mana:2319 Secs:36 > af
You are affected by the following:

invisibility
breath of life
bless
economize               Expires in 1 hour
haste                   Expires in 6 hours
detect poison           Expires in 16 hours
detect evil             Expires in 16 hours
detect magic            Expires in 16 hours
sanctuary               Expires in 34 hours
acidshield              Expires in 37 hours
detect invisibility     Expires in 54 hours
sense life              Expires in 88 hours
sneak                   Expires in 95 hours

HP:2119 Move:2056 Mana:2319 Secs:35 >
A black bat flies into the room.

HP:2119 Move:2056 Mana:2319 Secs:10 >
A hungry rat has arrived.

HP:2119 Move:2067 Mana:2446 Secs:55 >
You feel much more wasteful of magic again.

HP:2119 Move:2067 Mana:2573 Secs:75 >
A hungry rat leaves west.

HP:2119 Move:2067 Mana:2573 Secs:10 > l

The Room of Coffins
   Coffins of every size and shape imaginable fill the room in here.  They
have been placed all across the walls, from top to bottom, in a pure,
symmetrical pattern.  Strong hooks have been driven into the ceiling, from
which hang chains attached to more coffins, which dangle just in front of
you.  Still more have been placed along the ground, standing upright,
creating a small passage for you to walk through.  Not a sound is heard
from any of them.
[ Exits: s w ]
A perfectly good bronze breastplate has been dropped here.
A tiny, black bat flies over your head here.
(Red Aura) A tall Vampire stares down at you with an icy glare here.

HP:2119 Move:2067 Mana:2700 Secs:64 > w

A T Crossing in the Basement Tunnels
   A passage starts here, heading off to the north.  There is also a
passageway toward the east, where the small, suffocating tunnel you are
currently in widens to an expansive cavern.  The air here has not been
disturbed for ages, and the only sounds you can hear are the scurryings of
the various animals that have made the walls their homes.
[ Exits: n e w ]

HP:2119 Move:2066 Mana:2700 Secs:64 > w

The Bottom of a Dark Stairwell
   The spiralling staircase ends its descent and begins its ascent here.
The ground and the surrounding walls are made from a cold, hard stone.
Cobwebs have been stretched from wall to wall here, and everything appears
to be dead and lifeless, as though they have not been disturbed in
millenia.  Paths lead out from here in all directions.
[ Exits: n e s w u ]
(Red Aura) The shadows run together here, forming a definite shape.
  Three orbs of magic float silently around it!

HP:2119 Move:2065 Mana:2700 Secs:64 > u

A Dark Stairwell
   The spiral staircase you are on continues its ascent and descent into
pure darkness.  The cold stone of the stairs has brought this place down to
a very low temperature.  You can see nothing around you, except the carved
steps and your breath in this chilly air.
[ Exits: u d ]

HP:2119 Move:2064 Mana:2700 Secs:63 > u
u

A Dark Stairwell
   The dark stairwell continues here, rising above you where it appears to
end at some kind of ceiling.  It spirals into darkness below you as well.
There are no sounds here; everything seems quiet and still, as if life
itself were banished from this place.
[ Exits: u d ]

HP:2119 Move:2063 Mana:2700 Secs:63 >
A Dark Stairwell
   You find yourself at the top of a dark, winding staircase, which
descends into shadowy blackness below you.  Above you, there is what
appears to be a latch surrounded by an outline, and you surmise this must
be the way out.  All around you is silent, as sound appears to have been
muted out completely here.
[ Exits: u d ]

HP:2119 Move:2062 Mana:2700 Secs:63 > u

The Master Bedroom
   The room here suddenly opens up into a wide, expansive space.  The
ceiling, which just north was only a few feet taller than yourself, now
stretches above you, lost in the shadowy darkness far above.  A huge canopy
bed sits against the southern wall, its drapes extending from high above
you to the floor.  The carpet has now turned an ominous shade of red, dark
as the blood that has been spilled in this house many times.  Everything
has become quiet, as still as death.
[ Exits: n d ]

HP:2119 Move:2061 Mana:2700 Secs:63 > who

--- List of the Insymniacs:

[Dwarf 51] Beryl - Defender of the Dwarves
[Dwarf 33] Gondawara
[Elf 40] Alea
[Vampire 100] Mora Foratu - Chaos Knight Commander (invis)

4 characters displayed.

HP:2119 Move:2061 Mana:2700 Secs:62 > n

The End of the Hallway
   Here, the hallway ends at a large, intricately carved door to the south.
The carpet has a dark, blood-red color to it, and its thick plushness makes
it seem like it's actually breathing.  Strange, arcane symbols have started
to appear on the ceiling here, and seem to become more complex as they
trail along to the south, beyond the door.
[ Exits: n s ]

HP:2119 Move:2060 Mana:2700 Secs:61 > n

An Intersection Along the Hallway
   Here, the hallway is intersected by another passageway, which continues
from the west to the east.  No candles, or other light sources, exist in
this room.  The carpet has taken on a very dark, deep red color, and you
notice that a black design now runs along the edges, toward the south.
[ Exits: n e s w ]

HP:2119 Move:2059 Mana:2700 Secs:61 > n

Continuing Down the Hallway
   The brightly lit room to the north contrasts with the darkness you now
find yourself in.  One solitary candle, mounted on the east wall, provides
a weak, sickly amount of light across parts of the wall and ceiling, which
flickers rapidly as if dying out.  The carpet here is quite plush and soft,
and, although you can't be sure, it seems to have taken on a deeper shade
of red.
[ Exits: n e s ]

HP:2119 Move:2058 Mana:2700 Secs:61 > n

An Intersection in the Hallway
   A candleabra has been mounted upon the ceiling here, holding a vast
array of brightly shining candles.  The room here is brightly lit, a stark
contrast to the darkened rooms to the north and south.  To the west, you
see a plain looking door.  The plush, thick carpet under your feet almost
seems to swallow you up as you walk slowly across it.
[ Exits: n s ]

HP:2119 Move:2057 Mana:2700 Secs:61 > n
n

The Second Floor Hallway
   Your feet make slight squishing sounds as you walk down the thick,
plush, red carpet.  Candles have been mounted on either side of you here,
as though they have been lit recently, and cast an eerie light across parts
of the ceiling and the walls.  To the south lies darkness, while you see a
faint trace of light to the north.
[ Exits: n s ]

HP:2119 Move:2056 Mana:2700 Secs:61 >
The Second Floor Hallway
   The hallway continues to the north, toward something which appears to be
a hole in the floor.  To the south, it leads into darkness.  Rooms surround
you to the east and west.  You are surprised by how incredibly quiet
everything appears, although the extremely plush, soft carpet underneath
your feet muffling your every footstep is one obvious reason.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.

HP:2119 Move:2055 Mana:2700 Secs:61 > d
Alas, you cannot go that way...

HP:2119 Move:2055 Mana:2700 Secs:60 > n
n

The Second Floor Hallway
   This hallway starts here at the staircase, and travels south down the
length of the house into pure darkness.  Looking down the hallway, you see
rooms extending off from it in regular intervals.  The floor and walls
serve as a sound buffer, which make every sound you make become dull and
weak, as if the house were forcing you to stay silent.
[ Exits: s d ]
A rotund Moldavia nobleman pushes his way through the crowd.

HP:2119 Move:2054 Mana:2700 Secs:60 > d
Alas, you cannot go that way...

HP:2119 Move:2054 Mana:2700 Secs:59 >
A Stairwell
   In the center of this room, a large, circular stairwell winds its way
from the floor, and up through an even larger hole in the ceiling.  A
passage south leads into a much brighter room than the others you've seen
here, while the path back north leads into the immense atrium.
[ Exits: n s u ]

HP:2119 Move:2053 Mana:2700 Secs:59 > n
n

Atrium
   You rub your eyes, as you stare upward and marvel at how huge the house
has become!  The walls around you extend up into blackness, and are
elaborately decorated with rare paintings and antique works of art.  Rooms
extend out from all around you, each leading into a room more beautiful
than the next.  However, a strange sense of fear grips you, as if the house
were just tempting you to step further into its depths.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.

HP:2119 Move:2052 Mana:2700 Secs:59 > n

The Front Porch
   You are standing on the front porch of the house.  A dirty white railing
runs across the entrance of the porch and encircles the house to the back.
The boards creak while you walk, and random holes leading into nothingness
dot the entire porch.  You look back toward the Road of the Great Gods and
are amazed to see the once beautiful landscape almost completely covered by
the grey curtain that has fallen over you.  The air, once ripe with bird
calls, is now as silent as death.
[ Exits: n s ]

HP:2119 Move:2051 Mana:2700 Secs:59 >
An Overgrown Walkway
   As you step onto the cobblestones extending south, a chill passes over
your spine.  The world around you suddenly becomes an ashen grey, as if the
sun were blotted out.  Plant life appears to be dying, as if attempting to
sprout from diseased earth.  Ahead, you spot a large, white mansion.  Its
large windows are pitch black as if staring at you, daring you to venture
within and discover its secrets.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:2119 Move:2050 Mana:2700 Secs:59 > n

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.